Freo Graphic

June 2021 FREO GRAPHIC 14 FREO EXTRAS OVERVIEW OF RECOMMENDED TECHNIQUES FOR APPLYING THE HIGH-LEVEL PRINCIPLES All steps are completely independent of the software or techniques you prefer to use. Having said this, isolating Figure from Ground (the creation of the critical mask) can only be done with the highest degree of accuracy and the highest chance of success with Photoshop. And to some extent this also applies to the other steps after step 2: the highest accuracy and the subtlest of any of the adjustments per step can be achieved in Photoshop and to a lesser extent in other software. RECOMMENDED TECHNIQUES STEP More Recommended Recommended Less Recommended 1. Determine Figure and Ground Visually during editing and determining in the field. Visually during editing - 2. Isolate Figure from Ground (critical masking) and derive masks Multi Channel Masking - see description above Pen tool Traditional channel masking/lasso tool/ color based, etc. 3. Lower Contrast in Ground Selective Curves by using hard masks - Dodge/Burn 4. Darken or Lighten Ground Selective Overlay and normal darkening/lightening with gradients/brush + hard masks Selective Curves using hard masks Dodge/Burn 5. Lower Contrast in Figure Selective Curves using hard masks - Dodge/Burn 6. Darken or Lighten Figure Selective Overlay and normal darkening/lightening with gradients/brush + hard masks Selective Curves using hard masks Dodge/Burn 7. Increase contrast in/ around Figure Selective overlay darkening/ lightening with gradients/ brush + hard masks Selective Curves using hard masks Dodge/Burn 8. Bring back details in Figure Selective overlay darkening/ lightening with gradients/ brush in isolated areas using hard masks + luminosity masks Selective Curves in isolated tonal zones using hard masks + luminosity masks Dodge/Burn in isolated tonal zones 9. Bring back details in Ground Selective overlay darkening/ lightening with gradients/ brush in isolated areas using hard masks + luminosity masks Selective Curves in isolated tonal zones by using hard masks + luminosity masks Selective Dodge/Burn in isolated tonal zones 10. Create Depth per plane Selective Gradient tools with overlay/normal darkening/ lightening with hard masks per plane Manual (PS) Gradient tools with hard masks per plane Dodge/Burn

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