Vol 5 No 3 June/July 2016
Australian Journal of Dementia Care
29
design scenario set in the year 2030 as the
framework for my research. This scenario
focuses on a routine trip into the public
realm, undertaken with the aid of the
PRO-d by an imagined protagonist
named Gladys, a 72-year-old North
Melbourne resident with prodromal
dementia.
Gladys and the PRO-d
In this scenario, Gladys lives in a large
Victorian terrace just a short walk from
Errol Street. Three years ago she noticed
she had some difficulty in recalling
appointments, and often the names of
shopkeepers in her local area. On one
occasion she became lost while walking
home from the train station; a frightening
experience that made her reluctant to
leave the house for fear of getting lost
again. Gladys described her symptoms to
her GP. The doctor, recognising Gladys’
strong preference for living
independently, introduced her to the
PRO-d.
New design principles
The set of design principles developed
for this project underpin the PRO-d
proposal and have been created to
specifically addresses a gap in existing
design guides – the experience of
dementia in the public realm. These
Seven Design Principles for Dementia in
the Public Realm aim to provide a
practical basis for public realm design.
While by no means an exhaustive list, my
hope is that the principles may prompt a
broader conversation around inclusive
architecture and urban design.
I developed the principles by analysing
a public realm case study (Errol Street,
North Melbourne) and selectively
reinterpreting three recognised sets of
design principles: the 7 Principles of
Universal Design (Steinfeld 2012); 10
Principles of Designing for Dementia
(Fleming 2011) and PLANET (Person,
Location, Architecture, Nature, Energy,
Technology) (Chalfont 2007).
My Seven Design Principles for
Dementia in the Public Realm are:
1. Avoid streetscape symmetry and
uniformity. Avoid symmetrical
intersections and create a legible street
hierarchy by varying the width and
providing distinguishing features
(landmarks and/or latent
environmental cues) that are visible
from the street intersection.
2. Provide contrasting colour for changes
in level or surface treatment and to
delineate pedestrian vs vehicular
zones. Avoid high contrast ground
patterning.
3. At regular intervals, provide
universally legible signage (at a height
that is visually accessible for the
elderly, with appropriate colour
contrast and font) combining explicit
language and symbols.
This is
particularly important in areas that require
critical decisions (intersections) or have
potential sources of distraction (tram bells
or sirens).
4. Provide adequate crossing time at
intersections.
5. Provide frequent rest opportunities
that balance the provision of sunlight
and shade.
6. Provide public spaces (including green
spaces) that are small in scale and have
clarity of purpose.
7. Provide ‘edges’ (locations with both a
sense of protection or security, and a
view to surroundings – for instance, a
shaded public bench close by a tennis
court, or a window seat in a public
library) to offer an opportunity for
passive connection to nature and/or
involvement in community activity.
While any ambition to improve the
physical built environment is admirable,
cost and regulatory inertia are major
inhibitors to any major RL public realm
renovation. Anticipating this
conundrum, my research focused on
translating the Seven Design Principles
for Dementia in the Public Realm into
AR; hence, the creation of a fictional
augmented reality device, the PRO-d.
While not all principles could be fully
digitised – notably, ‘edges’ could only be
emphasised, not conjured – overall, the
proposed AR translation provides a
reasonably effective workaround.
The technology
The hypothetical PRO-d relies on five
existing technologies: two established
(the internet/mobile cellular network,
and the global positioning system, or
GPS) and three at critical points of
development at the time of writing
(depth-sensing cameras, automated
pattern/text recognition and the head-
mounted display, or HMD).
While the technologies needed to
create this device are on the cusp of
commercialisation (at the time of
writing), the PRO-d scenario is set in
2030 to allow for the arrival of a cohort of
people in their 70s and 80s, who (though
not ‘digital natives’) are sufficiently
familiar with smart devices that they are
able to manage the operation of the PRO-
d even if experiencing cognitive
difficulties.
The PRO-d would be assembled in this way:
Apair of conventional-looking spectacles
is fitted with a very small computer
processor (a system-on-chip, or SOC
processor as used in Google Glass) and a
depth-sensing camera. The depth-
sensing (or time-of-flight) camera is
similar in appearance to a typical smart
phone camera. However, as well as
recording two-dimensional images, the
depth-sensing camera captures terrain
data, generating and continually
updating a 3D model of Gladys’ physical
surroundings in real-time (Qualcomm
2014).
Meanwhile, the 2D images are
analysed by a ‘reading robot’ – a pattern
and text detection system developed to
support navigation for blind or visually
impaired people (Bulacu
et al
2008). This
textual data is merged with the 3D
terrain model to create a comprehensive
‘map’ of Gladys’ physical environment.
This virtual ‘map’ is paired with GPS
location data, then analysed within the
SOC by an algorithm operating
according to the design principles
previously discussed. The algorithm
identifies hazards and/or opportunities
in the physical environment and
generates an appropriate visual or audial
response, which is relayed to the eye
and/or ear of the user via the HMD. All
this happens in a fraction of a second, but
to Gladys, the process is instantaneous;
augmented reality merges seamlessly
with real life.
The PRO-d is activated by natural
language voice commands, like ‘I’m going
to the bakery’. The device operates on the
basis of minimal interference with the
user’s navigational approach unless
assistance is requested or deemed
necessary; for instance if the user departs
significantly from regular routes or asks
for help (‘Where is the bakery from here?’).
The device relays information to the
user primarily by integrating graphic
elements into the existing physical
environment. These graphic elements
conform to a visual language developed
according to a combination of universal
conventions and dementia-specific
requirements. For instance, colours have
been selected based on two criteria;
intuitiveness and ease of visibility.
Declining colour discrimination is a
common trait amongst the elderly, in
which colours become less saturated,
particularly colours with shorter
wavelengths (blue) (Ishihara
et al
2001;
Wijk
et al
2002). Thus, the PRO-d display
favours bright colours predominately in
the red to yellow range of the spectrum.
As red and orange are generally
associated with alarm or anger, pink and
yellow (still highly visible) are used for
less urgent prompts. Colours universally




